Devices

Self-service ordering that pays for itself.

A screen customers order from themselves — your menu, combos, modifiers, take-away or eat-in, pay at the kiosk or the counter — and the order lands in the kitchen.

Curate what the kiosks sell with one switch per item. Build meal deals. Set menu hours. Pair the kiosk. Customers tap to start, build the order, pay by card on the device, and the ticket fires to the KDS. More orders at the rush without more people at the counter.

  • Your catalogue, curated for the kiosk
  • Combos, promos and menu hours
  • Pay by phone, order to the kitchen

The self-ordering command centre

Devices, orders, and what they are selling.

Devices

Every paired kiosk, its branch and whether it is online.

Orders

Every kiosk order, receipt-style, with how it was paid.

Items and combos

What the kiosks sell, and the deals that sell more of it.

Payments

Paid by phone at the kiosk, or at the counter — and the day’s total.

Everything inside Kiosk

Pair one kiosk with your existing menu. Combos and promos come when you see what sells.

Pair a kiosk

A code on the screen, typed into the app. Any SUNMI or Android kiosk.

Curate the items

One switch per item — on the kiosk or not. The same catalogue, prices and modifiers as the till.

Combos

Burger + drink + side. Build the deal with slots and choices, price the bundle, add a photo.

Promos

Offers that show on the kiosk card, with a start and an end.

Menu hours

Breakfast until eleven, all day on Sunday — the kiosk shows what is on right now.

Take away or eat in

For food, asked first so the ticket and the tax are right. A shop kiosk skips it and sends the order to the counter.

Pay by phone

A QR on the kiosk opens a secure payment on the guest’s phone. The kitchen gets the order once it is paid.

Pay at the counter

Or take the order and settle at the till. The choice is yours per kiosk.

Every language

Each guest picks their own language on the start screen, right-to-left included.

Screen design

The start screen, the photo, the wording — designed in the app.

Orders

Each kiosk order as a receipt — items, modifiers, payment, time — in the same books as the till.

Settings

Show prices or not, time format, what the idle screen plays.

Tap, build, pay

An order in three moves.

A floor-standing kiosk showing a menu with combo cards, a card reader, and an order ticket flying to a kitchen screen.
  1. Tap to start. Take away or eat in. The menu that is on right now.
  2. Build the order. Items, combos, modifiers. The total on screen.
  3. Pay and go. By phone at the kiosk, or at the counter. The ticket is on the KDS before they have stepped away.

Where the work happens

Three of the places you will spend time in Kiosk.

A kiosk item list with on-off switches and a combo builder with slots
Curated items and combos
A self-ordering kiosk showing a menu and a basket
The kiosk screen
Kiosk orders shown as receipts with a payments total
Orders and payments

Works with

Where the order goes.

Free to start. Friendly to scale.

Start with what you need today and switch the rest on when you grow.

Get Started